Moving Teddy Bear for Children with Autism Built on Freelancer
Mehdi Snene and freelancer Erwin Ried teamed up to bring a teddy bear to life
requirements; 1. Create an archery game for demo purpose only based on freely available open source or education codes 2. Add a couple of scenes to customize UI and interface 3. Add some of my assets to work with the created game 4. Add my kinect V2 and Azure Kinect to control, based on the keyboard input system above. 5. you should implement the game on my pc to work with my devices. Budget: usd 100 Refs: or suggest your ideas
... my budget: usd 200 - completed tasks; Gamestate and flows most of mechanics of arrow launching using both hands Kinect DK setup on Unity for bodytracking sdk api Most UI-canvas based game's UI/UX Arrow launching and target mechanism Kinect V2 mapping for avatar Azure Kinect SDK in unity (check the zip file) Assets; 1 Azure Kinect Examples for Unity $25.0 키넥트 공용 2 Kinect MoCap Animator $10.0 키넥트 3 - City Builder: Urban $33.99 배경 4 - Office complete interior assets $19
Your requirements; 1. Watch over my shoulder and fix any issues or render helps when I need them. 2. Guide me on how to integrate purchased assets to playable games based on xr source codes (github) terms: 3 weeks budget: 300USD refs: https://www.freelancer.com/projects/c-sharp-programming/Azure-kinect-Kinect-gesture-programmer-35184090/proposals https://www.freelancer.com/projects/game-design/level-design-for-archery-game-35175111/details Your skills: 3D Max, Maya, Unity 3D, XR SDK/API, C#, Github and documentation skills
requirements; 1. POI/ROI and gestures based on the SDK 2. Gesture animation mapping 3. Class integration with the existing project Archer with bow on Kinect V2 () ## Bow movement and animation ## Target collision with trajectory (no reference) ## Target movement ## Archer movement https://www
Project: Kinect-based prototyping app: XR archery game Your requirements; 1. level design for the 5 scenes below, HUD and loading scenes using the assets in the list at the end of the post 2, Interaction among game objects, enemies and the player there are 5 stages with a story and a mission to accomplish before a stage is completed. 1. swat-shooting gallery (Unity asset) for archery and darts. Effects for arrows and darts. It's a training boot-camp 2. sim-city looking shooting scene to penetrate and assassinate a boss, (City asset is provided and the look should be localized with some signs in Korean and a landmark building to be created); Assembly building annex where a politician is removed (kidnapped, killed or locked away for good) 3. Office building that should be breach...
requirements; 1. Create an archery game for demo purpose only based on freely available open source or education codes 2. Add a couple of scenes to customize UI and interface 3. Add some of my assets to work with the created game 4. Add my kinect V2 and Azure Kinect to control, based on the keyboard input system above. 5. you should implement the game on my pc to work with my devices. Budget: usd 100 Refs: or suggest your ideas
... my budget: usd 200 - completed tasks; Gamestate and flows most of mechanics of arrow launching using both hands Kinect DK setup on Unity for bodytracking sdk api Most UI-canvas based game's UI/UX Arrow launching and target mechanism Kinect V2 mapping for avatar Azure Kinect SDK in unity Assets; 1 Azure Kinect Examples for Unity $25.0 키넥트 공용 2 Kinect MoCap Animator $10.0 키넥트 3 - City Builder: Urban $33.99 배경 4 - Office complete interior assets $19.99 https://assetstore
Your requirements; 1. Watch over my shoulder and fix any issues or render helps when I need them. 2. Guide me on how to integrate purchased assets to playable games based on xr source codes (github) terms: 3 weeks budget: 300USD refs: https://www.freelancer.com/projects/c-sharp-programming/Azure-kinect-Kinect-gesture-programmer-35184090/proposals https://www.freelancer.com/projects/game-design/level-design-for-archery-game-35175111/details Your skills: 3D Max, Maya, Unity 3D, XR SDK/API, C#, Github and documentation skills
I need to devlopp a small aplication using sensor kinect with c# We start with 7 points in the application that are automatically generated named from 1 to 7, What you have to do is to go from one point to the other by hand, that is, from 1 to 2 to 43 to 4, etc. If it goes from 1 to 2 it is marked with a green line, if it is in the wrong order it is red.
I need to devlopp a small aplication using sensor kinect with c# We start with 7 points in the application that are automatically generated named from 1 to 7, What you have to do is to go from one point to the other by hand, that is, from 1 to 2 to 43 to 4, etc. If it goes from 1 to 2 it is marked with a green line, if it is in the wrong order it is red.
I need to devlopp a small aplication using sensor kinect with c# We start with 7 points in the application that are automatically generated named from 1 to 7, What you have to do is to go from one point to the other by hand, that is, from 1 to 2 to 43 to 4, etc. If it goes from 1 to 2 it is marked with a green line, if it is in the wrong order it is red.
I need to devlopp a small aplication using sensor kinect with c# We start with 7 points in the application that are automatically generated named from 1 to 7, What you have to do is to go from one point to the other by hand, that is, from 1 to 2 to 43 to 4, etc. If it goes from 1 to 2 it is marked with a green line, if it is in the wrong order it is red.
I need to devlopp a small aplication using sensor kinect with c# We start with 7 points in the application that are automatically generated named from 1 to 7, What you have to do is to go from one point to the other by hand, that is, from 1 to 2 to 43 to 4, etc. If it goes from 1 to 2 it is marked with a green line, if it is in the wrong order it is red.
I need to devlopp a small aplication using sensor kinect with c# We start with 7 points in the application that are automatically generated named from 1 to 7, What you have to do is to go from one point to the other by hand, that is, from 1 to 2 to 43 to 4, etc. If it goes from 1 to 2 it is marked with a green line, if it is in the wrong order it is red.
I need to devlopp a small aplication using sensor kinect with c# We start with 7 points in the application that are automatically generated named from 1 to 7, What you have to do is to go from one point to the other by hand, that is, from 1 to 2 to 43 to 4, etc. If it goes from 1 to 2 it is marked with a green line, if it is in the wrong order it is red.
I need to devlopp a small aplication using sensor kinect with c# We start with 7 points in the application that are automatically generated named from 1 to 7, What you have to do is to go from one point to the other by hand, that is, from 1 to 2 to 43 to 4, etc. If it goes from 1 to 2 it is marked with a green line, if it is in the wrong order it is red.
I need to devlopp a small aplication using sensor kinect with c# We start with 7 points in the application that are automatically generated named from 1 to 7, What you have to do is to go from one point to the other by hand, that is, from 1 to 2 to 43 to 4, etc. If it goes from 1 to 2 it is marked with a green line, if it is in the wrong order it is red.
I need to devlopp a small aplication using sensor kinect with c# We start with 7 points in the application that are automatically generated named from 1 to 7, What you have to do is to go from one point to the other by hand, that is, from 1 to 2 to 43 to 4, etc. If it goes from 1 to 2 it is marked with a green line, if it is in the wrong order it is red.
I need to devlopp a small aplication using sensor kinect with c# We start with 7 points in the application that are automatically generated named from 1 to 7, What you have to do is to go from one point to the other by hand, that is, from 1 to 2 to 43 to 4, etc. If it goes from 1 to 2 it is marked with a green line, if it is in the wrong order it is red.
I need to devlopp a small aplication using sensor kinect with c# We start with 7 points in the application that are automatically generated named from 1 to 7, What you have to do is to go from one point to the other by hand, that is, from 1 to 2 to 43 to 4, etc. If it goes from 1 to 2 it is marked with a green line, if it is in the wrong order it is red.
I need to devlopp a small aplication using sensor kinect with c# We start with 7 points in the application that are automatically generated named from 1 to 7, What you have to do is to go from one point to the other by hand, that is, from 1 to 2 to 43 to 4, etc. If it goes from 1 to 2 it is marked with a green line, if it is in the wrong order it is red.
I need to devlopp a small aplication using sensor kinect with c# We start with 7 points in the application that are automatically generated named from 1 to 7, What you have to do is to go from one point to the other by hand, that is, from 1 to 2 to 43 to 4, etc. If it goes from 1 to 2 it is marked with a green line, if it is in the wrong order it is red.
I need to devlopp a small aplication using sensor kinect with c# We start with 7 points in the application that are automatically generated named from 1 to 7, What you have to do is to go from one point to the other by hand, that is, from 1 to 2 to 43 to 4, etc. If it goes from 1 to 2 it is marked with a green line, if it is in the wrong order it is red.
requirements; 1. POI/ROI and gestures based on the SDK 2. Gesture animation mapping 3. Class integration with the existing project Archer with bow on Kinect V2 () ## Bow movement and animation ## Target collision with trajectory (no reference) ## Target movement ## Archer movement https://www
Project: Kinect-based prototyping app: XR archery game Your requirements; 1. level design for the 5 scenes below, HUD and loading scenes using the assets in the list at the end of the post 2, Interaction among game objects, enemies and the player there are 5 stages with a story and a mission to accomplish before a stage is completed. 1. swat-shooting gallery (Unity asset) for archery and darts. Effects for arrows and darts. It's a training boot-camp 2. sim-city looking shooting scene to penetrate and assassinate a boss, (City asset is provided and the look should be localized with some signs in Korean and a landmark building to be created); Assembly building annex where a politician is removed (kidnapped, killed or locked away for good) 3. Office building that should be breach...
requirements; 1. Create an archery game for demo purpose only based on freely available open source or education codes 2. Add a couple of scenes to customize UI and interface 3. Add some of my assets to work with the created game 4. Add my kinect V2 and Azure Kinect to control, based on the keyboard input system above. 5. you should implement the game on my pc to work with my devices. Budget: usd 100 Refs: or suggest your ideas
... my budget: usd 200 - completed tasks; Gamestate and flows most of mechanics of arrow launching using both hands Kinect DK setup on Unity for bodytracking sdk api Most UI-canvas based game's UI/UX Arrow launching and target mechanism Kinect V2 mapping for avatar Azure Kinect SDK in unity Assets; 1 Azure Kinect Examples for Unity $25.0 키넥트 공용 2 Kinect MoCap Animator $10.0 키넥트 3 - City Builder: Urban $33.99 배경 4 - Office complete interior assets $19.99 https://assetstore
requirements; 1. POI/ROI and gestures based on the SDK 2. Gesture animation mapping 3. Class integration with the existing project Archer with bow on Kinect V2 () ## Bow movement and animation ## Target collision with trajectory (no reference) ## Target movement ## Archer movement https://www
requirements; 1. Create an archery game for demo purpose only based on freely available open source or education codes 2. Add a couple of scenes to customize UI and interface 3. Add some of my assets to work with the created game 4. Add my kinect V2 and Azure Kinect to control, based on the keyboard input system above. 5. you should implement the game on my pc to work with my devices. Budget: usd 100 Refs: or suggest your ideas
Project: Kinect-based prototyping app: XR archery game Your requirements; 1. level design for the 5 scenes below, HUD and loading scenes using the assets in the list at the end of the post 2, Interaction among game objects, enemies and the player there are 5 stages with a story and a mission to accomplish before a stage is completed. 1. swat-shooting gallery (Unity asset) for archery and darts. Effects for arrows and darts. It's a training boot-camp 2. sim-city looking shooting scene to penetrate and assassinate a boss, (City asset is provided and the look should be localized with some signs in Korean and a landmark building to be created); Assembly building annex where a politician is removed (kidnapped, killed or locked away for good) 3. Office building that should be breach...
... my budget: usd 200 - completed tasks; Gamestate and flows most of mechanics of arrow launching using both hands Kinect DK setup on Unity for bodytracking sdk api Most UI-canvas based game's UI/UX Arrow launching and target mechanism Kinect V2 mapping for avatar Azure Kinect SDK in unity Assets; 1 Azure Kinect Examples for Unity $25.0 키넥트 공용 2 Kinect MoCap Animator $10.0 키넥트 3 - City Builder: Urban $33.99 배경 4 - Office complete interior assets $19.99 https://assetstore
requirements; 1. POI/ROI and gestures based on the SDK 2. Gesture animation mapping 3. Class integration with the existing project Archer with bow on Kinect V2 () ## Bow movement and animation ## Target collision with trajectory (no reference) ## Target movement ## Archer movement https://www
requirements; 1. Create an archery game for demo purpose only based on freely available open source or education codes 2. Add a couple of scenes to customize UI and interface 3. Add some of my assets to work with the created game 4. Add my kinect V2 and Azure Kinect to control, based on the keyboard input system above. 5. you should implement the game on my pc to work with my devices. Budget: usd 100 Refs: or suggest your ideas
Kinect-based prototyping app: XR archery game Your requirements; 1. level design for the 5 scenes below, HUD and loading scenes using the assets in the list at the end of the post 2, Interaction among game objects, enemies and the player there are 5 stages with a story and a mission to accomplish before a stage is completed. 1. swat-shooting gallery (Unity asset) for archery and darts. Effects for arrows and darts. It's a training boot-camp 2. sim-city looking shooting scene to penetrate and assassinate a boss, (City asset is provided and the look should be localized with some signs in Korean and a landmark building to be created); Assembly building annex where a politician is removed (kidnapped, killed or locked away for good) 3. Office building that should be breached and st...
Project: Kinect-based prototyping app: XR archery game Your requirements; 1. level design for the 5 scenes below, HUD and loading scenes using the assets in the list at the end of the post 2, Interaction among game objects, enemies and the player there are 5 stages with a story and a mission to accomplish before a stage is completed. 1. swat-shooting gallery (Unity asset) for archery and darts. Effects for arrows and darts. It's a training boot-camp 2. sim-city looking shooting scene to penetrate and assassinate a boss, (City asset is provided and the look should be localized with some signs in Korean and a landmark building to be created); Assembly building annex where a politician is removed (kidnapped, killed or locked away for good) 3. Office building that should be breach...
... my budget: usd 200 - completed tasks; Gamestate and flows most of mechanics of arrow launching using both hands Kinect DK setup on Unity for bodytracking sdk api Most UI-canvas based game's UI/UX Arrow launching and target mechanism Kinect V2 mapping for avatar Azure Kinect SDK in unity Assets; 1 Azure Kinect Examples for Unity $25.0 키넥트 공용 2 Kinect MoCap Animator $10.0 키넥트 3 - City Builder: Urban $33.99 배경 4 - Office complete interior assets $19.99 https://assetstore
requirements; 1. POI/ROI and gestures based on the SDK 2. Gesture animation mapping 3. Class integration with the existing project Archer with bow on Kinect V2 () ## Bow movement and animation ## Target collision with trajectory (no reference) ## Target movement ## Archer movement https://www
requirements; 1. Create an archery game for demo purpose only based on freely available open source or education codes 2. Add a couple of scenes to customize UI and interface 3. Add some of my assets to work with the created game 4. Add my kinect V2 and Azure Kinect to control, based on the keyboard input system above. 5. you should implement the game on my pc to work with my devices. Budget: usd 100 Refs: or suggest your ideas
Your requirements; 1. Watch over my shoulder and fix any issues or render helps when I need them. 2. Guide me on how to integrate purchased assets to playable games based on xr source codes (github) terms: 3 weeks budget: 300USD refs: https://www.freelancer.com/projects/c-sharp-programming/Azure-kinect-Kinect-gesture-programmer-35184090/proposals https://www.freelancer.com/projects/game-design/level-design-for-archery-game-35175111/details Your skills: 3D Max, Maya, Unity 3D, XR SDK/API, C#, Github and documentation skills
Project: Kinect-based prototyping app: XR archery game Your requirements; 1. level design for the 5 scenes below, HUD and loading scenes using the assets in the list at the end of the post 2, Interaction among game objects, enemies and the player there are 5 stages with a story and a mission to accomplish before a stage is completed. 1. swat-shooting gallery (Unity asset) for archery and darts. Effects for arrows and darts. It's a training boot-camp 2. sim-city looking shooting scene to penetrate and assassinate a boss, (City asset is provided and the look should be localized with some signs in Korean and a landmark building to be created); Assembly building annex where a politician is removed (kidnapped, killed or locked away for good) 3. Office building that should be breach...
...com/watch?v=ZFz4fWiTLhA my budget: usd 200 - completed tasks; Gamestate and flows most of mechanics of arrow launching using both hands Kinect DK setup on Unity for bodytracking sdk api Most UI-canvas based game's UI/UX Arrow launching and target mechanism Kinect V2 mapping for avatar Azure Kinect SDK in unity Assets; 1 Azure Kinect Examples for Unity $25.0 키넥트 공용 2 Kinect MoCap Animator $10.0 키넥트 3 - City Builder: Urban $33.99 배경 4 - Office complete interior assets $19.99 https://assetstore
requirements; 1. POI/ROI and gestures based on the SDK 2. Gesture animation mapping 3. Class integration with the existing project Archer with bow on Kinect V2 () ## Bow movement and animation ## Target collision with trajectory (no reference) ## Target movement ## Archer movement https://www
Your requirements; 1. Watch over my shoulder and fix any issues or render helps when I need them. 2. Guide me on how to integrate purchased assets to playable games based on xr source codes (github) terms: 3 weeks budget: 300USD refs: https://www.freelancer.com/projects/c-sharp-programming/Azure-kinect-Kinect-gesture-programmer-35184090/proposals https://www.freelancer.com/projects/game-design/level-design-for-archery-game-35175111/details Your skills: 3D Max, Maya, Unity 3D, XR SDK/API, C#, Github and documentation skills
Project: Kinect-based prototyping app: XR archery game Your requirements; 1. level design for the 5 scenes below, HUD and loading scenes using the assets in the list at the end of the post 2, Interaction among game objects, enemies and the player there are 5 stages with a story and a mission to accomplish before a stage is completed. 1. swat-shooting gallery (Unity asset) for archery and darts. Effects for arrows and darts. It's a training boot-camp 2. sim-city looking shooting scene to penetrate and assassinate a boss, (City asset is provided and the look should be localized with some signs in Korean and a landmark building to be created); Assembly building annex where a politician is removed (kidnapped, killed or locked away for good) 3. Office building that should be breach...
...com/watch?v=ZFz4fWiTLhA my budget: usd 200 - completed tasks; Gamestate and flows most of mechanics of arrow launching using both hands Kinect DK setup on Unity for bodytracking sdk api Most UI-canvas based game's UI/UX Arrow launching and target mechanism Kinect V2 mapping for avatar Azure Kinect SDK in unity Assets; 1 Azure Kinect Examples for Unity $25.0 키넥트 공용 2 Kinect MoCap Animator $10.0 키넥트 3 - City Builder: Urban $33.99 배경 4 - Office complete interior assets $19.99 https://assetstore
requirements; 1. POI/ROI and gestures based on the SDK 2. Gesture animation mapping 3. Class integration with the existing project Archer with bow on Kinect V2 () ## Bow movement and animation ## Target collision with trajectory (no reference) ## Target movement ## Archer movement my budget:
Your requirements; 1. Watch over my shoulder and fix any issues or render helps when I need them. 2. Guide me on how to integrate purchased assets to playable games based on xr source codes (github) terms: 3 weeks budget: 300USD refs: https://www.freelancer.com/projects/c-sharp-programming/Azure-kinect-Kinect-gesture-programmer-35184090/proposals https://www.freelancer.com/projects/game-design/level-design-for-archery-game-35175111/details Your skills: 3D Max, Maya, Unity 3D, XR SDK/API, C#, Github and documentation skills
requirements; 1. POI/ROI and gestures based on the SDK 2. Gesture animation mapping 3. Class integration with the existing project ## Bow movement and animation ## Target collision with trajectory (no reference) ## Target movement ## Archer movement my budget: usd 100
requirements; 1. POI and gestures based on the SDK 2. Gesture animation mapping 3. Class integration with the existing project ## Bow movement and animation ## Target collision with trajectory (no reference) ## Target movement ## Archer movement my budget: usd 100
Project: Kinect-based prototyping app: XR archery game Your requirements; 1. level design for the 5 scenes below, HUD and loading scenes using the assets in the list at the end of the post 2, Interaction among game objects, enemies and the player there are 5 stages with a story and a mission to accomplish before a stage is completed. 1. swat-shooting gallery (Unity asset) for archery and darts. Effects for arrows and darts. It's a training boot-camp 2. sim-city looking shooting scene to penetrate and assassinate a boss, (City asset is provided and the look should be localized with some signs in Korean and a landmark building to be created); Assembly building annex where a politician is removed (kidnapped, killed or locked away for good) 3. Office building that should be breach...
Mehdi Snene and freelancer Erwin Ried teamed up to bring a teddy bear to life