Tips for Designers: Tools for Freelance Artists
Get really creative with these 10 design tools
...modeling, texturing, rigging, lighting, and final rendering—matching the tone and energy that speaks to a teen audience. • Integration of the provided voice-over (or placeholder audio if you prefer to suggest improvements). • Basic sound effects and background music that keep the focus on learning without feeling like a lecture. • Final deliverables in 1080p MP4, plus project files (Blender, Maya, or your preferred package) so I can make minor tweaks later. Acceptance criteria: 1. Animation length within ±10 seconds of the script’s timing. 2. Clear visual linkage to each learning point outlined in the treatment. 3. Smooth lip-sync and believable character motion suitable for teenagers’ expectations. 4. Two rounds of revisions c...
I need a high-quality, realistic 3D animation to market a physical product. Requirements: - Realistic 3D animation - Focus on a physical product - Marketing/advertisement purpose Ideal Skills and Experience: - Expertise in realistic 3D animation - Strong portfolio in product visualization - Experience in creating engaging marketing content - Proficiency in animation software (e.g., Blender, Maya, Cinema 4D) - Attention to detail and creativity Please provide samples of previous work.
...environment concept art for approval. 3. 3D assets and modular pieces ready for import (FBX or equivalent), including textures, normal maps, and LODs. 4. A simple scene file that demonstrates correct placement, lighting, and performance settings on mobile. I’m happy to supply reference images, story context, and any engine specs once we start. Please mention the primary tools you’ll use (e.g., Blender, Maya, Substance, Unreal, Unity) and include samples of realistic environments you have already produced for mobile games....
...knuckles, back of hand, and fingers Add stitching/seam detail lines Deliverables: Final textured 3D model file (source + exported format, e.g. FBX/OBJ as required) Texture maps (diffuse, normal, roughness/metallic as applicable) 2–3 rendered preview images for approval before final delivery Requirements: Strong portfolio in hard-surface/prop 3D modeling and PBR texturing (Substance Painter/Blender/Maya experience preferred) Experience with game-ready or real-time engine assets a plus Able to work from reference images and match style closely...
I'm looking for a skilled 3D artist to create high-poly pet models for a game. Requirements: - Experience in creating game assets, specifically high-poly models. - Proficiency in 3D modeling software (e.g., Blender, Maya, 3ds Max). - Strong attention to detail and creativity. - Ability to deliver models in a format compatible with game engines (e.g., Unity, Unreal Engine). If you have a portfolio showcasing similar work, please include it in your bid.
I'm looking for a skilled 3D modeler to create a series of fantasy pets for Roblox...models of mythical creatures (dragons, unicorns, griffins, etc.) - Models should be optimized for Roblox - Experience with Roblox Studio and familiarity with its modeling tools is a plus - Ability to deliver high-quality, textured, and rigged models - Portfolio showcasing previous Roblox or similar fantasy creature models Ideal Skills and Experience: - Proficiency in 3D modeling software (Blender, Maya, etc.) - Strong artistic skills with a focus on fantasy themes - Knowledge of game asset requirements and optimization techniques - Good communication skills and ability to meet deadlines Please provide samples of previous work, especially any fantasy or Roblox-related projects. Looking forwar...
...modeling, texturing, rigging, lighting, and final rendering—matching the tone and energy that speaks to a teen audience. • Integration of the provided voice-over (or placeholder audio if you prefer to suggest improvements). • Basic sound effects and background music that keep the focus on learning without feeling like a lecture. • Final deliverables in 1080p MP4, plus project files (Blender, Maya, or your preferred package) so I can make minor tweaks later. Acceptance criteria: 1. Animation length within ±10 seconds of the script’s timing. 2. Clear visual linkage to each learning point outlined in the treatment. 3. Smooth lip-sync and believable character motion suitable for teenagers’ expectations. 4. Two rounds of revisions c...
...existing Unreal Engine project - Testing and optimizing the character setup Required skills - Strong experience with Unreal Engine 5 - Blueprint Visual Scripting - Animation Blueprints - State Machines and Blend Spaces - Character Movement Component - Materials and textures - Basic Unreal Engine debugging and optimization Experience with MetaHuman, Control Rig, IK Rig, IK Retargeter, C++, Blender, Maya, Mixamo, or Motion Capture is a plus. Deliverables - A working character integrated into the Unreal Engine project - Properly configured animation and movement - Clean and organized Blueprints - Any identified issues fixed or clearly documented - A brief explanation of the completed work Budget The budget for this initial test project is up to $100. Successful completion may le...
...the bridge’s construction, its cultural significance along the trade routes, and the legends that still echo around it. A warm, informative voice-over will guide viewers, but the visuals must do most of the storytelling, so attention to detail is crucial. Think textured stonework, realistic water physics, and ambient village life—all woven together with cinematic camera moves created in Blender, Maya, or an equally capable 3-D toolset. Color grading and finishing can be handled in DaVinci Resolve or Adobe After Effects—whatever you are most comfortable with—as long as the final file is ready for museum screens, social channels, and tourism kiosks. Key deliverables • Script or annotated storyboard for approval • Rough-cut animatic to lock tim...
...Here’s what I need: • Original 3D character design and rig (or adaptation of an existing rig you own the rights to) • Full animation sequence from rough blocking through polished, textured, and lit renders • Final video file in 1080p (or higher if practical) plus all working project files so I can archive and repurpose assets later I’m flexible on narrative direction, visual style, and toolset; Maya, Blender, Cinema 4D, Houdini, or any professional pipeline is fine as long as the end result looks great and can be revised easily if tweaks are needed. Please tell me: • Which software you prefer and why • A couple of links to past character-centric animations you’ve handled • An estimated timeframe for blocking, refine passes, and fi...
...• Translate the existing script into a visual plan—style frames, rough boards, and an animatic that capture the intense atmosphere I’m after. • Design believable, emotionally nuanced characters and environments in 3D, then rig and animate them so the acting feels authentic. • Deliver a polished pilot (roughly 8–12 minutes, though I’m flexible) along with all editable project files created in Maya, Blender, Unreal, or comparable industry-standard software. Final output should be broadcast-ready 4K. Throughout production we’ll meet online for feedback sessions; I’m very collaborative and enjoy digging into performance notes, staging choices, and lighting tweaks that heighten the drama. Once the pilot is finished, there’s...
I have two fully-modelled environments already exported as FBX files. They look fi...possible versions without affecting the visible silhouette, UVs, or texture assignments. I will provide the original FBX files along with reference images that show the camera limits and walkable zones. Once you finish, send back updated FBX files and a quick comparison report that lists original versus optimised triangle counts so I can confirm the improvement in-engine. If you prefer Blender, Maya, 3ds Max, or any other tool, that’s fine as long as the final export remains clean FBX. This is strictly for a game build, so please keep draw-call efficiency and lightmap integrity in mind. I’m ready to start as soon as you are and will be available for quick feedback rounds if somethi...
I have created a zombie apocalypse-themed film and need realistic 3D models of apocalyptic road signs. On a budget so can...Requirements: - Designs should depict a world changed by a zombie outbreak. - Focus on creating warning signs (e.g., Bone Crusher Territory). - Highly detailed and realistic models. - Textures and materials should enhance the post-apocalyptic look. - Needs to then work with After Effects for composting in a 3D tracked scene. Ideal Skills and Experience: - Proficiency in 3D modeling software (e.g., Blender, Maya, 3ds Max). - Strong understanding of realistic texturing and environmental design. - Experience in creating themed assets for films or games. - Attention to detail and ability to follow specific design briefs. Please provide a portfolio showcasing rele...
...intuitive controllers so animation feels effortless. There is no facial rigging required, so please focus your attention on a robust body setup: IK/FK switches for arms and legs, twist bones where helpful, stretchy limbs kept subtle, and easy-to-grab controls for the ponytail and layered clothing. Clean hierarchy and zeroed transforms are a must so I can drop the rig straight into my workflow in Maya or Blender without extra cleanup. Send the finished rig along with a quick playblast demonstrating full range of motion—walk, bend, stretch, and a hair/clothing secondary-motion test—to confirm everything holds up without clipping. If you prefer a specific file version or plugin, just let me know up front; otherwise plain vanilla tools are fine. Once delivered an...
...linger on the stitches so viewers can appreciate the craftsmanship. No text overlays are required—just clean, cinematic motion that lets the products speak for themselves. On avatars for realism - setting to be by designer, lets see what you can do. Please deliver the finished video in a high-resolution, web-friendly format (MP4/H.264 works perfectly). If you prefer to work in Blender, Cinema 4D, Maya, or another 3D tool, feel free—just ensure the final render is polished and color-accurate to the real shirts. Once I receive the file, I’ll check that: • the embroidery details appear crisp when zoomed in • transitions flow seamlessly without distracting cuts • lighting stays consistent across both shirts If everything lines up with the ...
I need a skilled 3D artist to create a detailed digital model of a pair of boots. The end product should be cleanly surfaced, UV-ready, and suitable for close-up renders as well as potential game or real-time use later...tweak materials myself in Blender or export straight to OBJ/FBX without a hitch. Deliverables – kept simple and clear: • Finished boot model (FBX or OBJ) with non-destructive, quads-based topology • Separate high-resolution textures (PBR maps: base color, roughness, normal, metallic) • A quick turnaround viewport render so I can review proportions before final export If you use ZBrush, Maya, Blender, or similar, that works for me—just let me know which pipeline you prefer. I’m ready to get started and happy to answer any ...
...product-advertisement look: lifelike materials, soft studio lighting, subtle depth-of-field, and believable UI overlays on the watch face. I’m aiming for something that could sit comfortably in a high-end brand spot or a crowdfunding pitch. Final deliverables: a 4K master video (H.264 or ProRes), plus all source scene files and texture assets so I can create cut-downs later. If you work in Cinema 4D, Blender, Maya, or similar, let me know—whatever you’re most comfortable with is fine as long as the files open cleanly on my end. Timing is flexible within reason, but show me a quick animatic or annotated storyboard early so we can lock the sequence before heavy rendering begins. This is how it should look (except for my own product):
I need a skilled 3D artist to create high-...I will look for in the hand-off: • One glb file per product, UV-unwrapped, PBR-ready • Embedded or linked 2K textures (BaseColor, Roughness/Metallic, Normal) • Real-world dimensions applied in the scene • Naming conventions that match the SKU provided I’m used to reviewing models in Blender and will test them in a standard WebGL viewer before sign-off. If you typically work in 3ds Max, Maya, or Cinema 4D that’s fine—just be sure the final export passes the same checks. Let me know how many products you can handle per day , week and share a couple of portfolio pieces that demonstrate comparable quality. Reference Link :
I’m commissioning a 3–4-minute, semi-realistic 3D animation that walks viewers through an entire colonic hydrotherapy session, start to f...once we begin. Anatomical accuracy and believable motion matter more to me than ultra-high photorealism—keep it professional and approachable, never exaggerated. Deliverables • Storyboard for sign-off before full animation • Final 1080p (4K welcome) H.264 video plus editable source files • Up to two cycles of minor tweaks after first review Let me know which 3D package you prefer (Blender, Maya, Cinema 4D, 3ds Max, etc.) and share links to any similar medical projects you’ve handled. First storyboard within two weeks and the completed piece roughly a week or so afterwards would be ideal, but I&rsquo...
...Acceptance criteria 1. Every production step appears in the correct order, matches the floor plan, and uses the actual equipment names. 2. Colour-coded 2D overlays consistently identify material type, direction, and safety zones. 3. Smooth playback at 25 fps minimum with no strobing or aliasing. 4. All text is legible on a standard conference-room screen. Experience with Blender, 3ds Max, Maya, Cinema 4D, or similar—paired with After Effects or Fusion for the 2D layer—will be helpful. Please confirm your preferred toolchain and share one or two samples of mixed 2D/3D industrial work so I can gauge fit quickly....
...Scope You’ll create both Environment pieces and Props/Objects. Walls, floors, arches and stair segments should tile cleanly, while props such as torches, barrels, chains and altar-like set dressing bring life to the scene. I have references ready; once you see them you’re free to push the look in new, creative directions that still fit the core theme. Preferred workflow uses Blender (open to Maya, Max) with PBR textures authored in Substance or similar. Keep topology game-friendly and logical for LODs. Deliverables • Modular dungeon set (.blend + Glb) • Textures (2K–4K: base-color, normal, roughness, metallic) • Simple assembled demo scene to prove modularity • Read-me with naming conventions and scale info (metric, 1 unit = 1...
...platform-ready. Here’s how I picture the workflow: • I provide the written prompt, key message, and target duration. • You translate it into a quick storyboard or animatic for approval. • Once signed off, you build out the 3-D scenes, animate, add voice-over/music (if needed), and deliver the finished file in the agreed formats. I’m open to whichever software you’re fastest in—Blender, Cinema 4D, Maya, or similar—so long as the final output is crisp, modern, and suitable for web and social. Experience with lighting, texturing, and subtle motion that highlights product benefits will be a big plus. Deliverables for each prompt: 1. Storyboard/animatic (PDF or MP4) 2. Final 3-D animated marketing video (1080p minimum) 3. Source ...
I'm looking for talented 3D modelers to create low-poly characters for video games. The characters should be moderately detailed and suitable for a variety of gaming environments. Key Requirements: - Create low-poly, moderately detailed characte... Key Requirements: - Create low-poly, moderately detailed characters - Models should be optimized for real-time rendering - Ensure proper UV mapping and texturing - Provide models in a compatible format (e.g., .fbx, .obj) Ideal Skills and Experience: - Proven experience in 3D modeling, especially for games - Strong portfolio showcasing low-poly art - Proficiency in 3D software (e.g., Blender, Maya, 3ds Max) - Attention to detail and ability to follow design guidelines Please share your portfolio with your bids. Looking forward to ...
I'm looking for a skilled 3D artist to create non-humanoid character models for a video game. The monsters will serve as allies in a cartoonish style game. Requirements: - 3-5 unique monster models - Cartoonish art style - High-quality textures and details - Rigging for animation Ideal Skills: - Experience in 3D...skilled 3D artist to create non-humanoid character models for a video game. The monsters will serve as allies in a cartoonish style game. Requirements: - 3-5 unique monster models - Cartoonish art style - High-quality textures and details - Rigging for animation Ideal Skills: - Experience in 3D modeling - Strong understanding of cartoonish design - Proficiency in software like Blender, ZBrush, or Maya - Portfolio showcasing similar work Please provide a portfolio...
...worked seamlessly into the composition. • Characters/Objects – a signature 3D focal element that embodies the brand’s theme. • Background/Scenery – a photoreal environment that frames everything and ties the look together. I’m aiming for a polished, true-to-life finish rather than anything stylised or minimal. Expect to model, texture, light, and render with that in mind. Blender, Cinema 4D, Maya, or 3ds Max are all fine as long as you supply the native file, an FBX, and high-resolution PNGs/JPEGs of the final stills. Transparency versions of the logo text are also required so I can drop them onto other assets later. Acceptance criteria 1. 4K renders for banner (YouTube/Twitter sizes), square logo, and 1280×720 thumbnail master. 2...
...shot with brand logo * Background: clean studio / dark or light gradient * Amazon-friendly (no exaggerated or restricted claims) --- Deliverables * Final video in 4K * 3D product model (Blender / C4D / Maya / 3ds Max files) * Rendered images * revisions included --- What We Will Provide * Product reference images (multiple angles) * Feature list & branding guidelines * Sample/reference videos for style direction () --- Required Skills * 3D Product Modeling * 3D Animation & CGI * Blender / Cinema 4D / Maya / 3ds Max * Lighting, texturing & rendering * Experience with home or kitchen appliances is a plus --- Nice to Have * Experience creating videos for Amazon / e-commerce * Ability to suggest creative
I have a series of 3D characters that need to be bound with bones. There are quite a lot of characters, but I must ensure the quality. I will use Maya for bone binding. Requirements: Do not modify the bone positions, the names of the controllers, or the binding levels. The newly added controllers should be placed at the bottom of the original group level. 2. All skinning bones need to be added to the Root_M bone chain. There should be no controller-type objects in the bone chain. The models that need to be rendered are only controlled by skinning and blendshape. If other forms of control are added, they must ultimately be controlled directly by skinning or blendshape. 3. Use T-Pose, and the model will respond to A-Pose. 4. The bone positions are accurate, the weight distribution is ...
...children’s album characters sketched and colored in 2D. What I now need is a full 3D treatment so these newcomers blend perfectly with the rest of the cast already on the cover. You’ll receive high-resolution drawings of the two new figures plus more than five finished examples of existing characters to guide proportions, materials, and overall vibe. There’s no fixed software requirement—Blender, Maya, ZBrush or whichever package you work fastest in is fine, as long as the final look matches the reference set. Expect bright, playful, slightly stylised forms (you’ll see the exact look in the reference renders I’ll send). Deliverables • One posed and lit high-resolution still suitable for print (minimum 300 dpi, CMYK) for each character...
...mood: an Alcantara-trimmed interior—stitched, perforated, and contrasted where it adds drama. What I need from you • Photorealistic renders of the front, side, rear, and top angles, plus one hero shot of the full cabin. • A detailed interior concept focusing on ergonomics, dashboard layout, sport seats, ambient lighting, and material call-outs. • Native project files (e.g., Blender, 3ds Max, Maya—your choice) with all textures and layers intact so I can revise details later. • Exported formats ready for review (high-res .PNG or .TIFF) and an OBJ/FBX assembly for compatibility checks. Acceptance notes The model should maintain clean topology suitable for potential surface refinement. Lighting must highlight reflections on the metallic pa...
I’m commissioning a fully-rigged 3D model of Schwi Dola from *No Game No Life* in a cozy sweater, intended primarily for VRM use. Please keep the mesh around 50 000 + polygons, w...VRChat or VTube Studio. File delivery • VRM file ready to drop into Unity • All original textures (PNG/TGA) and substance/PSD sources • FBX with the skeleton and animation clips • A short video or GIF demonstrating the hair physics, emotion toggles, and the included dance loop I’ll run the model through Unity, VRCCK, and MMD as acceptance tests. Let me know your preferred workflow—Blender, Maya, or any other tool is fine—as long as the final output meets the specs above. Feel free to share relevant portfolio pieces that show comparable hair physics or ...
...weapons such as the talwar or pata. Scope • Model only—no UVs, textures or materials. • Scale it for a tabletop miniature: keep real-world proportions accurate so I can upscale later if needed. • Clean, watertight geometry suitable for resin 3-D printing; edge flow should allow me to decimate or subdivide without artifacts. Deliverables 1. Native file from your preferred package (Blender, Maya, 3ds Max or similar). 2. Exported STL and OBJ ready for print. 3. One simple render or viewport screenshot so I can verify silhouette and detail before I print. Acceptance I’ll review the mesh for non-manifold edges, floating verts and proper wall thickness . Once it passes those checks, the milestone is complete. If you’re comfortable wi...
I’m building an action-adventure game and I need a single, fully-finished 3D character that looks and feels real on screen while still running smoothly in-engine. You’ll take my reference materia...(normal, AO, curvature) • PBR texture set in PNG/TGA (4 K) • Character in a standard T-pose, ready for rigging (or rigged if you offer it) Acceptance criteria • No shading or mesh artifacts when imported into Unity/Unreal • Poly budget suitable for a third-person action character (~30–60 K tris) • File structure clearly labeled for immediate drop-in use Experience with ZBrush, Blender/Maya, Substance Painter/Designer, and real-time optimisation is a big plus. If this sounds like your wheelhouse, let’s talk so I can send you the ...
...you can achieve within a reasonable turnaround, so we can fine-tune that together. At minimum, I expect a polished exterior; if time and your workflow allow, cockpit and cabin detailing would be a welcome bonus. Please export in a common production format (.fbx or .obj preferred, with textures packed) and keep the polycount sensible for real-time rendering. If you work in Blender, 3ds Max, or Maya, send along the native file as well so I can make last-minute tweaks. Let me see examples of previous vehicle or hard-surface models you’ve built, and include an estimated timeline. I’m ready to get started as soon as I find the right fit....
...camera sweeps, and crisp transitions are a must. Budget & Timeline Estimated Budget: $1,500 – $2,500 USD (Open to fixed-price milestones based on experience).Timeline: 3 to 4 weeks total production time. To Apply, Please Provide: A link to your portfolio or show reel highlighting photorealistic 3D product animations and live-action VFX tracking. A brief mention of what 3D software (Blender, Cinema4D, Maya) and compositing tools you use. Your estimated timeline to complete a first draft layout upon receiving our CAD files....
...heavily on photoreal 3D work. The story is already locked; what I need now is a skilled animator who can bring believable characters, lifelike environments and cinematic camera work to the screen. Think feature-quality realism rather than stylised or abstract visuals. You’ll receive a complete storyboard, reference footage, voice tracks and timing sheets. I’m open on your choice of software—Blender, Maya, Houdini or a similar high-end toolset is fine so long as the final look lands in the realm of realism. Key milestones • Pre-vis / blocking for approval • Final animation passes with lighting, simulation and FX • 4K renders with clean alpha (where relevant) plus all source project files Acceptance criteria • Motion reads naturally ...
I'm looking for a skilled 3D animator specializing in realistic human character animation. Key Requirements: - High-quality, realistic human character animations - Experience in creating lifelike movements and expressions - Proficiency in industry-standard software (e.g., Maya, Blender) - Strong understanding of anatomy and motion dynamics Ideal Skills and Experience: - Portfolio showcasing realistic human animations - Previous work in film, games, or similar industries - Attention to detail and ability to meet deadlines Please provide a portfolio with your bids.
I need a skilled animator to create realistic 3D character animations, specifically of humans. Ideal skills and experience: - Proficiency in 3D animation software (e.g., Maya, Blender) - Strong understanding of human anatomy and movement - Experience in character rigging and animation - Attention to detail and ability to create lifelike animations - Portfolio showcasing similar projects Please provide examples of previous work and a timeline for completion.
...Collectible • RAR Editions Core feeling: A black jaguar walks out of darkness, claims its position, and becomes the RAR mark. Requirements for Applicants Please include the following with your proposal: * Examples of photorealistic animal animation work (preferably big cats such as jaguars, panthers, lions, or tigers). * Examples of luxury brand or cinematic logo animations. * Your software pipeline (Maya, Blender, Houdini, Unreal Engine, etc.). * Confirmation whether you will use an existing jaguar rig/model or create a custom one. * A brief explanation of your proposed workflow and timeline....
...that matches the original footage. You will receive the native video file along with reference stills of the environment. Your task is to track the shot, create or source a high-quality 3D or filmed-plate shark, composite it into the scene, simulate subtle ripples or splashes where necessary, and finish with colour grading that blends everything seamlessly. Tools such as After Effects, Blender, Maya, Cinema 4D, Houdini, or Nuke are all fine, provided the result is photoreal. Deliverables: • Final 4K render in H.264 or ProRes • The editable project file with all assets neatly organised • One high-resolution still showing the shark in-frame for quick review Acceptance criteria: • Movement, reflections, and shadows of the shark feel native to the ...
...deformation Acceptance Criteria 1. No visible shading artifacts at default LOD. 2. Bone hierarchy clearly named; compatible with Unity or Unreal out of the box. 3. Textures export under 100 MB per character without loss of fidelity. 4. Final asset passes an import test on my side. Please include a portfolio link to similar real-time characters and note which tools you prefer (Blender, Maya, ZBrush, Substance Painter, etc.). I’m ready to get started as soon as we agree on a style guide and delivery timeline....
...comfortably within the console’s technical limits while still looking convincing on-screen. The brief centres on realistic characters modelled at a solid, medium-poly count—clean edge flow, tidy UVs, and 1× diffuse texture set per character (512² or 256², depending on screen prominence). A basic facial rig and a standard biped skeleton that will import smoothly into PS2-friendly pipelines (e.g. Maya 8.5 + Sony export tools) will round them off. Alongside the cast, matching in-game environments are required. I’ll share detailed level layouts, reference photos, and size budgets for each scene once we connect; you can then block out geometry, apply baked lighting, and texture accordingly so everything streams efficiently from disc. Deliverables &b...
I'm seeking a skilled 3D animator to create character animations for a short animation project. Ideal skills and experience: - - Proficiency in 3D animation software (e.g., Maya, Blender) - Strong understanding of human anatomy and movement - Experience in creating realistic animations - Attention to detail and creativity - Ability to meet deadlines and communicate effectively -Is Good at making backround animation Please provide a portfolio showcasing similar work. Looking forward to your proposals!
I'm seeking a skilled 3D animator to create realistic character animations for a series of animated shorts. The ideal candidate should have: - Expertise in realistic character animation - Proficiency in industry-standard software (e.g., Maya, Blender) - Strong understanding of human anatomy and movement - Experience in creating engaging animations for film/TV production - Ability to work within budget and deadlines Please provide a portfolio showcasing similar work. Friend me in discord- TideRange
I'm looking for a talented 3D animator to create realistic character animations for short films. Key Requirements: - Expertise in realistic character animation - Proficiency in industry-standard software (e.g., Maya, Blender) - Strong understanding of human anatomy and movement - Experience in storytelling through animation - Ability to meet deadlines and work within budget Ideal Skills: - Previous work on film or short animation projects - Portfolio showcasing realistic character animations - Good communication skills for collaboration If you have a passion for animation and a keen eye for detail, I would love to see your work and discuss this project further. Discord me- TideRange
...– Bright, colorful characters are essential; they should instantly capture a young child’s attention. – Backgrounds can remain simple and uncluttered so the focus stays on the main characters and actions. Scope of work You’ll handle modeling, texturing, rigging, animation, lighting, and final rendering, then supply a finished video ready for upload to YouTube. Feel free to work in Blender, Maya, 3ds Max, or the toolset you know best—as long as the final render is clean and flicker-free. Please include: • A brief outline of your approach to achieving a realistic yet child-friendly look • Examples of past 3D work, especially anything geared toward preschool audiences • An estimated timeline from storyboard to final delivery ...
...polygon counts that will hold up in close-to-medium-range renders. Once the master model is complete, I also need every individual chassis component (frame rails, cross-members, suspension arms, axles, drive-shaft, etc.) exported as its own still image on a transparent background so my team can showcase and annotate them in our documentation. Please work in the software you prefer—Blender, 3ds Max, Maya, or similar—as long as the final scene can be supplied in GLB format without broken materials or scaling issues. Deliverables • 1 complete truck chassis in GLB • A folder of high-resolution PNG images, one per chassis part, rendered from a consistent angle and lighting setup The model should open in any GLTF-compatible viewer with correct pivot points, t...
I need a lifelike 3D head of Alan Shearer that I can drop straight into recent Pro Evolution Soccer or FIFA modding pipelines. The brief is all about accuracy: I want pores, stubble, and era-appropriate hair sculpted and textured to the point where close-ups during replays hold up on a 4K screen. You can build in ZBrush, Blender, Maya—whatever you’re most efficient with—as long as the final export comes to me in at least one mainstream game-ready format (FBX, OBJ or 3DS are all fine). Please focus every polygon on facial fidelity; shoulders downward aren’t required. No rigging or animation passes are necessary—I’ll handle any facial blend-shapes later if I decide to. Clean topology, PBR texture sets (albedo, normal, roughness, metallic) and a neu...
...ultimately serves a marketing spot, an educational explainer, or pure entertainment, I want to collaborate on a result that feels polished, engaging, and on-brand. I’m happy to discuss any approach—realistic, cartoonish, or something more abstract—and I may need original characters or props designed depending on the direction we set together. If you’re comfortable working in tools like Blender, Maya, 3ds Max, Cinema 4D, or a similar pipeline (and can handle lighting, texturing, rigging, and compositing in After Effects or equivalent), that’s perfect. Please share: • A brief note on which style(s) you excel at and why • Links to two or three relevant animation samples • An outline of your proposed workflow and typical turnaround t...
...and an outline of the clinical workflow. You will translate those assets into a photoreal scene, add accurate textures (surgical-grade metals, medical plastics), appropriate lighting, and subtle UI call-outs so the viewer never loses orientation. Deliverables • 60–90-second 4K video in MP4 and ProRes • Four high-resolution still renders for print and web • Source project files (Cinema 4D/Maya/3ds Max or Blender) with textures and lighting intact Acceptance criteria • Realistic look consistent with reference images • Clear depiction of operation steps and internal design features • Smooth pacing and on-brand color grading If you have experience producing medical device animations with accurate anatomy integration and you&rsq...
...instantly recognisable and full of personality. The priority is high-quality modeling in a cohesive stylized look, then clean rigs, game-ready animations, and punchy in-engine VFX that sell each creature’s attacks and death. You’ll be creating brand-new assets, not touching free models, so your own artistic flair is important. Roblox Studio is the final destination, but you can sculpt in Blender, Maya or any tool you’re comfortable with as long as the meshes import flawlessly and stay within platform performance guidelines. SCOPE — 6 ENEMY ARCHETYPES For each, I need a game-ready mesh, an R15 rig, one animation, and the crystalline energy VFX/some effect flairs on them to make them each shine (needs to be somewhat subtle). Animation per mob: Basic Xor (...
Get really creative with these 10 design tools
Animations are a powerful marketing tool and can be used for advertisements, videos and presentations to grab your audience’s attention.
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