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    สถานะงาน
    3 งานที่พบ
    Shooting Game UI - UI & UX full HUD design
    5 วัน left
    ยืนยันแล้ว

    Hey! We need a complete HUD Design System for THUG. To keep the gameplay feeling crisp, we aren't just making flat pictures—every button/icon needs visual states so the player instantly knows when an action is ready, active, cooling down, or locked. The Core Design System (Mandatory Rules) Before making individual icons, set up a Master Button Frame System that applies to all buttons: Normal / Idle: Default ready state. Active / Pressed: Glowing, highlighted, or toggled on. Cooldown: Darkened background with a visual timer overlay (radial fill or progress ring). Disabled / Locked: Grayed out with a subtle lock indicator. Notification / Alert: Pulsing border or glow effect when an ability becomes ready. Complete Gameplay Asset List 1. Core Action & Movement (13 Icons)...

    $92 Average bid
    $92 การประมูลเฉลี่ย
    17 คำเสนอราคา
    Shooting Game UI
    4 วัน left
    ยืนยันแล้ว

    Hey! We need a complete HUD Design System for THUG. To keep the gameplay feeling crisp, we aren't just making flat pictures—every button/icon needs visual states so the player instantly knows when an action is ready, active, cooling down, or locked. The Core Design System (Mandatory Rules) Before making individual icons, set up a Master Button Frame System that applies to all buttons: Normal / Idle: Default ready state. Active / Pressed: Glowing, highlighted, or toggled on. Cooldown: Darkened background with a visual timer overlay (radial fill or progress ring). Disabled / Locked: Grayed out with a subtle lock indicator. Notification / Alert: Pulsing border or glow effect when an ability becomes ready. Complete Gameplay Asset List 1. Core Action & Movement (13 Icons)...

    $91 Average bid
    $91 การประมูลเฉลี่ย
    6 คำเสนอราคา
    Gameplay UI/UX screen - Full HUD screen
    3 วัน left
    ยืนยันแล้ว

    Hey! We need a complete HUD Design System for THUG. To keep the gameplay feeling crisp, we aren't just making flat pictures—every button/icon needs visual states so the player instantly knows when an action is ready, active, cooling down, or locked. The Core Design System (Mandatory Rules) Before making individual icons, set up a Master Button Frame System that applies to all buttons: Normal / Idle: Default ready state. Active / Pressed: Glowing, highlighted, or toggled on. Cooldown: Darkened background with a visual timer overlay (radial fill or progress ring). Disabled / Locked: Grayed out with a subtle lock indicator. Notification / Alert: Pulsing border or glow effect when an ability becomes ready. Complete Gameplay Asset List 1. Core Action & Movement (13 Icons)...

    $119 Average bid
    $119 การประมูลเฉลี่ย
    25 คำเสนอราคา

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