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    สถานะงาน
    6 งานที่พบ

    Hello! I’m Ashmit Agnihotri, founder of AgniGames, an indie game development team. We are currently developing The Unseeing, an experimental game where the player uses their real-life eyes to interact with the game while searching for their lost love, Annu. We already have a nearly completed demo and a Steam page for the project. Steam: What We’re Looking For We’re looking for a passionate Godot developer who would like to join us as a long-term development partner. This is not a traditional paid freelance position. As an indie team, we currently cannot offer an upfront salary or hourly payment. Instead, we are looking for someone willing to invest their time and skills into the project in exchange for 35% of the game's profits after release. We believe this ...

    $130 Average bid
    $130 การประมูลเฉลี่ย
    7 คำเสนอราคา

    I need a talented animator to create a full set of stylized animations for a Roblox R15 humanoid rig. The game’s visual direction is playful-stylized rather than realistic, so exaggeration, snappy timing, and clear silhouettes matter more than strict anatomical accuracy. The scope covers every moment the character appears on screen—smooth travel cycles, lively idle loops, and dynamic action sequences. All work must be authored directly for the standard R15 skeleton and delivered as Animation IDs or .rbxm files ready to upload in Roblox Studio; feel free to craft poses in Blender or any other tool if it speeds you up, as long as the final output previews and plays correctly inside Studio. Deliverables • Movement set: walk, run, sprint, jump start/loop/land, fall, clim...

    $410 Average bid
    $410 การประมูลเฉลี่ย
    50 คำเสนอราคา

    I’m building a mobile game and want the entire interface designed and hooked up so it looks polished on every device. The look should stay realistic, follow a dark theme, and remain readable from small phones to large-screen tablets. What I need you to deliver: • Main menu, in-game HUD, inventory screens, and a full settings area, each laid out to resize gracefully across resolutions and aspect ratios. • A library of reusable components—buttons, panels, pop-ups, icon frames, progress bars—organised as prefabs/widgets so I can drop them into new screens later without breaking consistency. • A responsive layout system that scales from 720p to 4K, with typography and iconography that never blur or crowd. • Input handling that prioritises touch but...

    $10 / hr Average bid
    $10 / hr การประมูลเฉลี่ย
    18 คำเสนอราคา

    I'm seeking an experienced Minecraft modder to help with custom mobs and entities on the Bedrock edition. Key requirements: - Expertise in Minecraft Bedrock modding - Proficiency in creating custom mobs and entities - Strong problem-solving skills - Prior experience with Minecraft modding projects If you have a passion for Minecraft and the skills to bring unique mobs and entities to life, I'd love to hear from you. Please provide examples of your previous work and a brief outline of your approach.

    $120 Average bid
    $120 การประมูลเฉลี่ย
    17 คำเสนอราคา

    The Project An 8-minute playable vertical slice for a 2D side-scrolling action game. Combat-focused: melee strings, a timed parry, dashes, four fire-based abilities, a mini-boss duel and a large multi-phase boss. Engine is [UNITY / UNREAL / GODOT]. Everything is rigged and animated in Spine. What you would deliver • Spine rigs for six characters from supplied layered artwork, using mesh deformation on cloth, hair and tails • A full player set of roughly 35 clips — locomotion, three-hit combo, heavy, charged heavy, dash, three parry outcomes, aerial downstrike, four abilities, hit reacts, death • Enemy sets of about ten clips each, a mini-boss set, and a multi-phase boss set with long readable telegraphs • Environment animation loops • Delivered as .spine pro...

    $259 Average bid
    $259 การประมูลเฉลี่ย
    8 คำเสนอราคา
    Animador 2D para Videojuego en Spine 4.2
    กำลังหมดเขต left
    ยืนยันแล้ว

    Busco un animador 2D con experiencia en Spine 4.2 para completar la animación de un personaje de videojuego. Ya tengo el personaje completamente separado en PSD y con las piezas organizadas, por lo que no es necesario realizar separación de piezas ni reconstrucción del personaje. Trabajo requerido - Importar y preparar las piezas en Spine 4.2. - Crear el rig del personaje. - Configurar correctamente huesos, jerarquías, pivotes y deformaciones necesarias. - Crear las siguientes animaciones: - Idle - Power Attack - Victory / Big Win - Animar el cuervo de forma independiente dentro del mismo proyecto. - Mantener las proporciones y el diseño original del personaje. - Preparar correctamente los loops y las transiciones, especialmente el regreso a Idle...

    $4 / hr Average bid
    $4 / hr การประมูลเฉลี่ย
    8 คำเสนอราคา

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