The ultimate guide to hiring a web developer in 2021
If you want to stay competitive in 2021, you need a high quality website. Learn how to hire the best possible web developer for your business fast.
Game Design is a field of expertise within the video game industry that involves creating the look, feel and mechanics of a video game. Experienced and talented Game Designers have the ability to produce aesthetically stunning visuals, compelling stories and unique gaming mechanics that will captivate players and make them keep coming back for more! As a result, game development companies are constantly searching for creative professionals on freelance sites like Freelancer.com who can create innovative projects that enchant players.
Here's some projects that our expert Game Designers made real:
At Freelancer, we understand what it takes to create an engaging and entertaining gaming experience. Our team of talented Game Designers possess the skill and knowledge necessary to create incredible projects that are sure to make an impression. We also offer great value for money. So if you're looking for a team to craft a timeless gaming experience to mesmerize your target audience, Freelancer.com is the place to roll the dice! Invite any of our amazing Game Designers to your project and work together with them to create the perfect gaming experience!
จาก 113,401 รีวิว ลูกค้าให้คะแนน Game Designers 4.9 จาก 5 ดาวGame Design is a field of expertise within the video game industry that involves creating the look, feel and mechanics of a video game. Experienced and talented Game Designers have the ability to produce aesthetically stunning visuals, compelling stories and unique gaming mechanics that will captivate players and make them keep coming back for more! As a result, game development companies are constantly searching for creative professionals on freelance sites like Freelancer.com who can create innovative projects that enchant players.
Here's some projects that our expert Game Designers made real:
At Freelancer, we understand what it takes to create an engaging and entertaining gaming experience. Our team of talented Game Designers possess the skill and knowledge necessary to create incredible projects that are sure to make an impression. We also offer great value for money. So if you're looking for a team to craft a timeless gaming experience to mesmerize your target audience, Freelancer.com is the place to roll the dice! Invite any of our amazing Game Designers to your project and work together with them to create the perfect gaming experience!
จาก 113,401 รีวิว ลูกค้าให้คะแนน Game Designers 4.9 จาก 5 ดาวI’m ready to turn my game concept into a polished Android application and need a developer who can take the project from first prototype to Google Play release. The core objective is simple: build a fun, stable, and performance-optimised gaming app exclusively for Android phones and tablets. You will handle the full development cycle—coding, asset integration, basic UI, local data storage, and Google Play Services (achievements, leaderboards, cloud saves). I already have draft gameplay mechanics and artwork; you’ll weave these together, advise on the best engine or native stack (Unity, Godot, Kotlin + OpenGL, etc.), and keep frame rates smooth across common mid-range devices. Deliverables • One signed, installable APK ready for internal testing • Clean, we...
Godot Developer Needed – Asteria 2D Android Prototype (Milestone 1) I am developing a 2D online multiplayer Guild Management RPG called Asteria. This is an early prototype, NOT the final game. Engine: Godot 4.x Platform: Android Visual: 2D pixel art / simple placeholder assets Perspective: Top-down Milestone 1 scope: - 1 Guild Hall - Minimum 2 floors - Functional stairs between floors - Guildmaster/player character can move - Touchscreen controls for Android - Top-down camera - 3–5 NPCs - NPCs can perform simple activities - NPCs can move between rooms/floors - Basic in-game time system - 5 real-world hours = 1 Asteria day - Basic UI - Well-structured Godot project - Exported Android APK for testing NOT required for Milestone 1: - Multiplayer - Combat - Dungeon - Generativ...
I need a full Indian Valorant roster of five players to step into a custom 5-v-5 lobby and defeat a team of Diamond-to-Platinum opponents I will arrange. Your collective skill, chemistry and map mastery are what matter most; I am not hung up on past tournament credentials or rigid role assignments. Speak English, Hindi, or mix—communication style is up to you as long as the calls are clear for your own coordination. Here is how I see the engagement unfolding. Once we lock in the lineup, you share each player’s Riot ID and preferred roles so I can set up the lobby. We agree on a match time that suits everybody’s ping on the Mumbai server, then play a best-of-three (or best-of-five if you prefer) series. After the match, I’ll need the scoreboard screenshots or VOD li...
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Multiplayer Open-World Mobile Roleplay Game I am looking for an experienced game development team to build a high-quality multiplayer open-world roleplay game for iOS and Android. The game should feel like a living online city where real players interact, choose careers/lifestyles, earn money, own vehicles/property, join factions, commit crimes, work legal jobs, and progress over time. I am not looking for a template, reskin, basic simulator, or low-quality prototype. I want a strong foundation for a serious long-term online game. Graphics / Visual Quality Graphics are very important. I want a modern realistic 3D style comparable to high-quality mobile open-world games, while still being optimized for smartphones. Desired visual features: * Detailed city environment * Good lighting...
Project Overview We are looking for an experienced Unity 3D Game Developer to develop a mobile game inspired by the gameplay style shown in the attached reference image. The game will combine endless/level-based runner mechanics, shooting/action gameplay, number-based gates, enemy encounters, and character progression. The player controls a 3D character running forward along a track. During the level, the player encounters different obstacles, enemies, weapons, and numerical gates. The player must make strategic choices to increase their strength, eliminate enemies, and reach the end of the level successfully. The final game should be smooth, polished, visually appealing, optimized for mobile devices, and designed with an engaging casual-game experience. --- Core Gameplay The devel...
I’m running a PvP server with an item upgrade system that I developed myself. The system uses an Anvil mechanic for upgrading items, where an item can either successfully upgrade or burn/fail. What I want is a separate program that can determine the outcome of an upgrade before I actually use the Anvil — basically, I want to know in advance whether the item will succeed or fail. I can provide the source code of the Anvil and item upgrade system, including the relevant upgrade, success/failure, and randomization logic. By analyzing the source code, the goal would be to understand how the result is determined and create a program that can predict the outcome before the upgrade is performed. This is for a system on my own PvP server, and I have authorization to use and modify th...
I already have a working Unreal Engine 5 prototype of “Nocsocosilla” and a full design document set. I now need the project taken from prototype to gold-master PCVR build. Scope of work • Review my UE5 project and accompanying docs to map remaining tasks. • Build out the core Adventure gameplay loop exactly as outlined, keeping the fast-paced, MOBA-style feel that nods to Dota 2 and World of Warcraft. • Implement fully-synchronised Multiplayer mode (the feature I marked as essential) with session hosting, matchmaking and voice. • Optimise all assets, shaders and lighting for stable VR performance on current PC headsets via OpenXR / SteamVR. • Flesh out any placeholder levels, enemies and puzzles, ensuring traversal works smoothly in room-scal...
Saya membutuhkan sebuah logo yang segar, mudah diingat, dan mampu menarik perhatian untuk kampanye promosi khusus yang akan segera diluncurkan. Konsep kampanye sudah siap; kini saya ingin melihat interpretasi kreatif Anda dalam bentuk identitas visual yang kuat. Apa yang saya perlukan: • Logo orisinal dalam format vektor (AI atau SVG) serta versi PNG berbackground transparan. • Variasi warna penuh, hitam-putih, dan monokrom agar fleksibel dipakai di berbagai media. • File sumber terorganisir—teks tetap editable, layer tidak diraster. • Penjelasan singkat tentang pemilihan warna, tipografi, dan makna elemen grafis. Kriteria penilaian: • Mudah dikenali dalam sekali lihat. • Relevan dengan tema promosi khusus yang bersifat energik dan persuasif. ...
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i want to make a wwe univese mode game on unity im looking for devs that will be paid once we start marketing
Need an existing Art of Conquest private server/emulator for 5-10 friends. Android support required. No commercial use. Need server setup. Do you have a working server? Can you demo it before payment? Budget: $150.
# Freelance 3D Artist — Low-Poly Multiplayer Battle Royale We're building a **low-poly, first-person multiplayer battle royale game in Godot 4.x** and are looking for a freelance 3D artist to help create the game's core 3D assets. The scope can include **environment art, modular building kits, map/POI assets, weapons, player/character models, rigging and animations**. I have a reference folder containing inspiration for the **overall style, characters, low-poly weapons, map design, POIs, buildings, props, colours and materials**. These references communicate the desired style, proportions and quality only — we want **original designs, not copies of the references or existing commercial asset packs**. ## 1. Map & Environment The main map is a relatively small ...
I need an experienced Minecraft mod developer to port my comprehensive animal mod from version 1.19.2 to 1.20.1. The mod includes land, aquatic, and flying animals. mod is Better animals plus Key Requirements: - Port existing features without losing functionality - Adapt to new mechanics or changes in 1.20.1 - Test thoroughly to ensure compatibility and stability Ideal skills and experience: - Proficient in Minecraft modding, especially with Forge or Fabric - Strong understanding of Minecraft's codebase and version differences - Experience with animal models and behaviors Please provide examples of previous Minecraft mod work.
Saya ingin sebuah game puzzle berbasis mobile yang dirancang sejak awal untuk menghasilkan pendapatan stabil. Platform utama yang saya bayangkan adalah Android terlebih dahulu, lalu iOS begitu fondasinya matang. Mekanisme monetisasi—seperti rewarded video, banner AdMob, dan opsi in-app purchase sederhana—perlu terintegrasi rapi tanpa mengganggu kenyamanan pemain. Konsep inti: • Gameplay puzzle kasual yang mudah dipelajari namun menantang di level lanjutan • Desain visual ringan dan menarik, cukup ramah perangkat kelas menengah • Progression system dengan level bertahap, leaderboard, dan daily reward untuk meningkatkan retensi Yang saya butuhkan dari Anda: 1. Dokumentasi singkat konsep & flow game 2. Desain UI/UX dasar, termasuk aset grafis utama (ik...
I'm looking for an experienced developer to create a 3x modded Rust server. Key requirements include: - Increased resource gathering - Custom skins for unique items or weapons Ideal skills and experience: - Proven experience in Rust server setup and modification - Strong understanding of modding tools - Creativity in designing custom skins - Ability to implement and manage custom events (experience with PvP tournaments, raid events, or treasure hunts is a plus) Please provide examples of previous work and relevant experience. i also need a shop in the game and a plugin where they will earn 10 shop points every hour they are in the server, and i also need vip kits befitting of a 3x server and the vip kits will cost actual money so i also need a plugin that will take them to a websi...
I’m stuck on the Ultimate Ninja Trials of Ninja Gaiden 3: Razor’s Edge and need focused gameplay coaching to push through the boss fights. I already handle most enemy waves confidently at an intermediate level, but the multi-boss encounters and final gauntlets keep shutting me down. Here’s what I’m after: • Live or recorded coaching sessions that dissect each boss pattern, punish windows, weapon choice, Ninpo timing, and UT setups. • Clear demonstrations—preferably with on-screen inputs or slow-motion clips—so I can replicate the techniques on PS4 (I’m playing on PS5). • A concise post-session cheat-sheet summarising key combos, positioning cues, and recovery options for every Ultimate trial boss lineup. • Optional save...
I need a talented Bedrock addon developer to create custom aggressive bosses based off my friends. Here are the characteristics of each of my friends. 1. tall as heck, very slim, puerto rican, gay, funny, flamboyant, big sports guy, would like a custom death animation of him being fed up with the attackers, grabs a basketball and then anthony edwards comes thru a portal or through a wall like the koolaid man and catches the ball right before it hits the attackers and then anthony edwards says "you ladies alright?" before throwing the ball back at the boss ending him completely. 2. small light skin guy, who wants to have his boss look like a cool knight defending a castle with a custom lightning sword as his drop but for the funny twist the ending animation showing the suit of ar...
I’m putting together a very early, stripped-down open-world game in plain JavaScript and need a working prototype that focuses on a single loop: gather a resource, place a block, repeat. Think of it as a tech test rather than a content-heavy build—the world can be a simple infinite plane, placeholder textures are fine, and elegance in the code is more important than visual polish at this stage. You’ll receive two items from me the moment we start: a concise design brief and a PDF containing reference sketches that define the minimalist look and UI flow. The PDF also shows how I’d like the building and crafting actions to feel, so please follow that as the style guide. Here’s what I need back: • A browser-ready project (HTML, JS, CSS) that boots without...
I plan to create a simulation-style experience on Roblox that blends realistic mechanics with plenty of creative freedom. The core loop revolves around building and crafting structures and items, managing resources in an intuitive yet challenging way, and offering players deep character customization so they can truly make the world their own. To make this work I’ll need clean, efficient Lua scripting for physics-based interactions, smooth UI flows, and a scalable data store setup that keeps player progress safe. Visual assets should feel cohesive and performant on typical Roblox hardware without sacrificing detail. Deliverables • Playable core prototype featuring building & crafting, resource management, and character customization • All scripts, models, UI eleme...
Quiero lanzar un servidor de rolplay en RedM inspirado en “Cantares del oeste”. Necesito que partas desde cero: configuración del host, instalación de todos los recursos necesarios y puesta a punto para que cualquier jugador pueda entrar sin problemas. Lo imprescindible: • Sistema de economía integrada que permita cobrar, pagar, comprar y vender. • Gestión de negocios (tiendas, tabernas, servicios, etc.) con inventarios individuales y almacenamiento persistente. • Panel de administración básico para crear o editar ítems, precios y balances. También valoro: – Scripts optimizados que no saturen el servidor. – Documentación breve para que yo pueda añadir futuros recursos. &nd...
The project centers on building a complete mobile game that runs smoothly on both iOS and Android. I already have a broad concept and artwork references; what I need now is an experienced developer who can turn the idea into a fully playable product, shepherding it from prototype through launch on the App Store and Google Play. Engine & tech stack A single code-base approach such as Unity, Godot, or Unreal Blueprint scripting keeps maintenance light and updates simultaneous for both platforms. Alongside the core engine, you’ll integrate device-specific SDKs for Game Center / Google Play Games, basic analytics, and optional in-app purchase hooks so future monetisation is straightforward. Gameplay scope The exact genre is still open, which gives us room to shape mechanics tog...
Senior Unity Developer Needed – Upgrade Existing Live Multiplayer Game App (Google Play & iOS) Project Overview We are looking for an experienced Senior Unity Developer to help us upgrade and improve an existing mobile gaming application. The app is already live on both Google Play and the Apple App Store. The backend, infrastructure, and overall project structure are already completed and working. This is not a new app development project — we are looking for a skilled developer who can understand an existing Unity project and implement important upgrades, fixes, and new features. The project was developed using Unity (earlier Unity versions), so experience working with existing Unity projects, upgrading systems, debugging, and maintaining production-level mobile games...
Quero desenvolver um jogo 3D inspirado na experiência de títulos populares do Roblox, porém com visual realista, jogabilidade fluida e otimização para celular. A premissa é simples: sobreviventes precisam entrar e sair de um trem em movimento enquanto enfrentam hordas de zumbis numa cidade urbana tomada pelo caos. Funcionalidades principais • Arte e animações realistas em baixa-média poligonal para rodar bem em mobile • Multiplayer online (servidores de filas rápidas e salas privadas) • Personagens podem embarcar e desembarcar do trem em tempo real, com transição suave de câmera e colisão confiável • Zumbis com IA básica (percepção...
Hi I will share the details with the shortlisted candidates. Thanks
I’m building a language-learning app aimed at teenagers and I want its first release to feel as engaging and game-like as Duolingo. To get there, I need two things developed in parallel: • A complete English-learning curriculum broken down into XP-style skill trees, each packed with varied question types (multiple-choice, tap-match, type-what-you-hear, fill-in-the-blank, etc.). Every unit should clearly state its grammar or vocabulary target and come with enough graded questions to support spaced repetition. Deliver the content in a clean spreadsheet so I can import it directly into my CMS, along with a concise guide explaining the logic behind the difficulty curve and any media assets (audio snippets, sample sentences) you create. • A fresh, memorable app logo that speak...
I need someone who knows Steamworks inside out to get my upcoming title ready for launch on the platform. Here’s what I’m looking for: • Register and verify a new Steam account and activate Steamworks access under my publisher details • Build out the store page—graphics, trailer slots, description, tags, age-gate wording, achievements page, everything Valve requires for review • When the time comes, upload the first playable build through SteamPipe/SteamCMD and set up depots, branches, and default launch options The game itself is still in development, so the upload will happen a little later; for now the priority is making sure the account is live and the store page is approved so we can start wish-list marketing. I don’t need any help coding t...
Saya ingin membangun sebuah aplikasi permainan bergenre petualangan khusus untuk platform Android. Tujuan utamanya sederhana: gim ini harus seru dimainkan sekaligus mampu menghasilkan pendapatan lewat mekanisme iklan in-game atau pembelian dalam aplikasi. Saya sudah membayangkan alur cerita singkat dan beberapa karakter, tetapi saya terbuka terhadap ide kreatif Anda agar permainan terasa unik dan membuat pemain betah. Integrasi layanan seperti AdMob atau alternatif setara menjadi bagian penting dari proyek ini. Berikut hasil yang saya harapkan: • APK siap rilis lengkap dengan ikon, splash screen, dan sertifikat keystore. • Kode sumber terstruktur (mis. Unity, Godot, atau engine setara) disertai dokumentasi singkat cara build. • Sistem monetisasi aktif (iklan bann...
I'm looking for a talented designer to create custom sci-fi vehicles, specifically mechs and starfighters, with a Battletech aesthetic. Requirements: - Design mechs and starfighters for combat - Battletech-inspired design is a must Ideal Skills & Experience: - Strong background in sci-fi vehicle design - Proficiency in Battletech art style - Experience in combat vehicle functionality and aesthetics - 3D modeling skills are a plus Please provide a portfolio showcasing relevant work.
This project revolves around turning my concept art of a human religious leader into a fully game-ready 3D character for Unity. The design calls for Gothic-inspired ceremonial robes layered with chains, crosses, ornate trims, and an imposing cape, all rendered in a semi-realistic style—no anime or cartoon elements. A solemn facial expression must be sculpted to underscore the dark, pious tone of the artwork. Workflow and expectations • Begin with a detailed high-poly sculpt that captures every fold, clasp, and ornament. • Retopologise into a clean, all-quad, low-poly mesh with edge flow suitable for animation in case I decide to rig later. • Create non-overlapping UVs and bake maps to produce 2 K or 4 K PBR textures: Base Color, Normal, Roughness, Metallic, and ...
I need a partner / agency to work with us on a volume of work across 3 brands. Broken down into projects but volumes will range from 10 mini games a month, up to 100 mini games a month Content required includes - Videos / Motion Reels (15–30s). Using AI video tools based on brand characters and assets that we will supply - Interactive Mini-Game Briefs including things like Creative Direction: A mini-game following this mechanic: (without the native IG slider – sizing must be appropriate so that I can add the slider myself). Feature one brand character falling from the sky (with a relevant scenery in the background – a forest or a Wild West city), with various symbols falling (chips, cards, clovers, etc.). Copy: "Rewards Catcher" Logos and compliance message ...
Hi I will share the details with the shortlisted candidates. Thanks
I’m ready to turn my idea for a first-person, open-world role-play game into a working prototype and, ultimately, a full release. The exact setting is still open—my initial note was simply “Role play”—so I’m looking forward to collaborating on whether we lean into classic fantasy, a gritty modern world, or something entirely new. What matters most is delivering an expansive environment where player choice drives the story and gameplay. Here’s how I picture the initial scope: • Core prototype that lets a player create a character, explore a seamless open map, and interact with at least one quest line. • Basic combat and inventory systems fully functional in first-person view. • A modular architecture (Unity or Unreal Engine is f...
I am bringing my indie game into its final stretch and need a fresh set of expert hands to elevate every rough edge that still shows. Graphics first: updated high-resolution textures across environments and props, balanced real-time lighting that feels natural yet dramatic, and sharper character models with refreshed materials and subtle rigging tweaks where necessary. These visual touches should sit comfortably within the current asset pipeline (Unity HDRP), compile without warnings, and keep draw calls in check. On the mechanical side, I want tighter, more responsive player controls, smarter enemy behaviour that reacts believably to stealth, distance and line-of-sight, and levels that flow—spawn points, pickups and checkpoints may need repositioning to smooth difficulty spikes. ...
We are a game publisher looking for development teams with promising game prototypes that are ready to move into full production. We are interested in teams that already have: * A playable prototype, vertical slice, or advanced proof of concept. * A clear gameplay loop and defined target audience. * A realistic production plan and development schedule. * A team capable of completing and supporting the project. * A clear vision for the final game. * Initial information about the required budget and production scope. We are particularly interested in PC games, including: * Simulation games. * Management and tycoon games. * Vehicle and automotive games. * Building and renovation games. * Strategy games. * Co-op games. * Games with a strong and easily understandable gameplay concept. As a...
I'm developing a platformer game and need help customizing pixel art for characters and backgrounds. Requirements: - Customize pixel art for: - Hero characters - Enemy characters - Design engaging and unique backgrounds Ideal Skills: - Experience in pixel art - Background design for games - Familiarity with platformer game mechanics
THE SYSTEM GIRL ARC 0: ORIGIN GLITCH Chapter 1: System Boot Failure The world did not end with an explosion. There was no final war. No burning skies. No warning from the stars. Humanity did not fall beneath an enemy invasion or disappear beneath the weight of its own mistakes. The end began quietly. A single error. At first, nobody noticed the small cracks forming in reality. A clock that skipped a second and corrected itself. A message that appeared before it was sent. A memory that felt real but belonged to no one. The world continued moving, unaware that something underneath it had started to break. Deep within the hidden layers of existence, a system that had never been meant to fail began its first reboot. **SYSTEM STATUS: UNSTABLE** **REALITY ENGINE: DAMAGED** **UNKNOWN VA...
# Game Developer Needed for Mobile Games I am looking for a passionate and dedicated mobile game developer for a long-term collaboration. **Both experienced developers and freshers are welcome to apply.** What matters most is dedication, honesty, good communication, and the willingness to deliver quality work on time. Requirements: * Develop mobile games for Android. * Can create games from scratch or recreate existing game concepts such as **Ludo, Tic Tac Toe, Snake, Carrom, Chess, Puzzle, Hyper-Casual**, and other popular game styles. * Original ideas are welcome. You can also build games inspired by existing concepts as long as they do not violate copyrights or trademarks. * Write clean, optimized, and well-structured code. * Fix bugs, optimize performance, and provide regular progr...
I have a new mobile game concept that I want built for Android first, with the intention of evolving it through several content and feature updates over the coming months. The core mechanics and genre are still open—I’ll share the design brief once we connect—so I need someone who is both technically solid and ready to inject creative ideas as the project grows. Here’s how I see our collaboration working: • Phase 1 – Prototype: translate the initial game loop into a playable build, using placeholder art where necessary. • Phase 2 – Production: refine gameplay, add polished assets, integrate ads / IAP and basic analytics, then publish the first public release on Google Play. • Phase 3 – Ongoing updates: regular content drops, pe...
I need a native-or-resident Indonesian Android user to help me confirm and, if approved, purchase a few in-game items from a Gacha title on Google Play. Here’s how the collaboration will work: 1. You install the specified game (I’ll give you the exact link). 2. You open its in-app store, capture clear screenshots of every relevant bundle so I can see the Indonesian rupiah pricing. 3. Once I green-light the deal, after inspecting the prices, you will be awarded the amount we agree you can do purchas on 4. You send me the Google receipt and a final screenshot showing the items credited to the account. To keep everything smooth, please ensure your device is Android (the game is not on iOS) and that Google Play billing for Indonesia is active. Fast turnaround and accura...
Hi I will share the details with the shortlisted candidates. Thanks
I want to turn a simple concept into a genuinely unsettling mobile game and I need an experienced Unity developer who can own the full production cycle. The end result must run smoothly on both Android and iOS, deliver a strong horror atmosphere—think eerie audio, dynamic lighting, and jump-scare timing—and be store-ready. Here’s what I have so far: • A loose narrative outline, core gameplay loop, and visual tone references. • Initial sketches of a small, explorable environment. What I need from you: • A detailed project proposal explaining your approach to design, art integration, scripting, sound, and optimization for mobile hardware. • A realistic timeline that includes key milestones all the way to final build submission. • Clear notes...
Hi I will share the details with the shortlisted candidates. Thanks
Context: We are a small team that release Unity Asset Store tool packs. Our tool Auto Collider Generator creates colliders on selected meshes automatically with a complex algorithm. We have three modes: Simple Primitive, Complex Primitive, Complex Convex Our product is a digitally sold product and we need a professional image/icon for our Tool that links in with our Logo posted below. Create a distinctive central icon that: Clearly symbolizes automatic collider generation Visually belongs to the existing Artist Toolkit brand Is recognizable at small Unity Asset Store thumbnail sizes Does not look like a generic collection of cubes or primitives Does not look AI-generated Suggested visual concept Show one simple, stylized low-poly game prop partially transitioning from its normal render...
I need a PowerPoint Jeopardy game for a 90th birthday party. Requirements: - Personal history questions - 5 categories - Photos as multimedia elements Ideal Skills and Experience: - Proficiency in PowerPoint - Experience designing engaging quiz games - Ability to incorporate multimedia elements
I’m arranging coaching for a squad of six-plus intermediate Rainbow Six Siege players who already know the basics but need structured guidance to level up. The two areas I want you to drill into are map strategies—rotations, default setups, creative sight lines, call-out consistency—and operator skills such as gadget timing, role selection, and utility synergy. Here’s how I picture the engagement: • A short diagnostic scrim or VOD review so you can see our current habits. • A series of live coaching sessions (voice on Discord, custom games in Ubisoft Connect) where you break down one map at a time, demonstrate optimal holds/executes, and assign operators that complement each player’s style. • Between sessions, targeted practice drills or h...
I’m building a web-based casino platform devoted exclusively to slot games and I need a developer–designer team that can take the idea from UI mock-ups to a fully operational site. The look should evoke a classic casino atmosphere—deep reds, rich greens, polished gold accents—while the codebase itself stays lean, modern, and easy to scale. Core gameplay requirements • Bonus rounds • Progressive jackpots • Free spins These three mechanics must be woven seamlessly into each machine’s logic, complete with engaging animations, sound effects, and a provably-fair RNG. I’ll provide theme concepts; you’ll translate them into HTML5/Canvas or WebGL reels, hook them to a secure backend, and integrate a basic player wallet that tracks ...
I’m building a turn-based RPG inside Roblox and now need the core game mechanics scripted. My priority is the gameplay loop itself—combat, resource economy, progression, and player-world interactions—so you can focus on solid, reusable code rather than art or UI polish. Here’s what I’m aiming for: • Combat System – a queue-based turn structure, skills with cooldowns, status effects, and damage formulas tied to character stats and equipment. • Resource Management – inventory, currencies, consumables, and generation/sink logic that scales over time. • Character Progression – XP curves, level-up rewards, talent trees, and data persistence. • Interactions – NPC dialogue, quest triggers, and contextual actions (e....
The entire written layer of my game—story dialogues, menu/UI strings, and the in-game tutorials—now needs to read naturally in Portuguese. You will translate every visible word, enter the Portuguese text back into the master string sheet, then run a full linguistic QA pass inside the latest build to be sure nothing overflows, breaks the UI, or changes intended meaning. Because I don’t yet have a glossary or style guide, part of the assignment is to establish a living terminology list as you translate. Consistency across quests, items, and tutorial pop-ups is critical, so I’ll review that list with you before we lock final wording. Deliverables • Completed English-to-Portuguese string sheet (dialogues, UI, tutorials) • Terminology/glossary document cr...
Мне нужно 10 классических игровых автоматов, все с азартной тематикой. Копию топ 10 слотов pragmatic Каждый слот должен включать: - Бонусные игры - Специальные символы - уникальный дизайн Идеальные навыки и опыт: - Опыт в разработке классических слотов - Знания о механике бонусных игр - Креативность в разработке азартных тем Пожалуйста, предоставьте примеры предыдущей работы.
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