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Solve Unity Networking Error : Trying to send command for object without authority.

I'm trying to send a byte array (developing in Unity, C#) from my client to my server across a local network and I'm getting the error `Trying to send command for object without authority.` when multiple clients are connected to the server simultaneously. If I'm creating an object that's a serialized byte array, how do give it authority?

The full error I'm getting is

Trying to send command for object without authority.

[url removed, login to view]:SendCommandInternal(NetworkWriter, Int32, String)

Network_Transmitter:CallCmdPrepareToReceiveBytes(Int32, Int32)

<DoSendBytes>c__Iterator0:MoveNext() (at Assets/Scripts/Networking/[url removed, login to view])

[url removed, login to view]:StartCoroutine(IEnumerator)

Player_Data:PrepareServerData() (at Assets/Scripts/Player/[url removed, login to view])

Event_Manager:SendTextureData() (at Assets/Scripts/[url removed, login to view])

Game_UI:SendData() (at Assets/Scripts/[url removed, login to view])

[url removed, login to view]:Update()

The entire project can be found here: [url removed, login to view]

ทักษะ: การเขียนโปรแกรม C#, Unity 3D

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เกี่ยวกับผู้ว่าจ้าง:
( 0 บทวิจารณ์ ) Norman, United States

หมายเลขโปรเจค: #15673842

มอบให้กับ:

Forever711

hi, nice to meet you. I'm very interesting your project. I had experience 3 years about that job. if you select me, i'll have done it to do my best. thanks. Relevant Skills and Experience C++, C#, Unity, Network proto เพิ่มเติม

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