Fix bug in Unity: Too many methods in the project
$10-30 USD
ชำระเงินเมื่อจัดส่ง
Hello friends
I'm building a game with Unity for Android and I want to make money from it so I added SDK's of analysis and advertising providers, now I have this error and I can not do a build for the game. From what I understand, it's because there are too many methods, and the solution has to be with the gradle. I hope someone more experienced than me at Unity can solve this problem.
I imported:
Firebase Analytics
Firebase Remote Config
Admob
Tenjin
IronSource
Applovin
Chartboost
The error:
[login to view URL]: [login to view URL]: [login to view URL]: [login to view URL]: method ID not in [0, 0xffff]: 65536 See the Console for details.
I want you to fix the bug so I can add a lot of ad networks and get the highest CPM.
I also want you to explain to me how you solved this :)
Thank you
หมายเลขโปรเจค: #18871433
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freelancer 6 คน กำลังเสนอราคาในงานนี้ โดยมีราคาเฉลี่ยอยู่ที่ $38
Hi, I am very thankful for this opportunity. I have checked your requirement in detail and got the over all idea. rather than importing ad networks of many ad providers, use only 1 mediation network which provid เพิ่มเติม
That is not a bug, that is a hard limit of Android itself. You can cut down on this by using Mediated Ads, but that will require some restructuring of your project. This is a lot more work than a simple "bug fix" but เพิ่มเติม
hey, I've done this before. you just need to export as android project. then build it from android studio. try it by your self. if you don't get success then ping me. search about it on google you'll get help.