Simple Java Netbeans
£20-250 GBP
ชำระเงินเมื่อจัดส่ง
• First, write the supplier classes identified in task 0. They don’t need to be complete, but you should have some of the fields, at least one constructor, and you could attempt toStrin() methods . You can always add further methods later. You can’t do anything in SpaceWars until you have done this
• In SpaceWars, you must decide how you want to store your forces and fights. Your project will need to provide lists of forces for activation, the admirals fighting fleet and fights …etc . You should consider using some useful classes from the Java library to manage this. There are a number of ways to do this, but what you decide will have an effect on how easy/difficult it will be to do the rest of the project.
• Once you have decided how you want to store forces & fights, declare and create appropriate collection/map variables (fields) in SpaceWars. Then complete the two private methods setupForce() and setupFights() which should add those forces and fights listed in Appendix A to these collections/maps. These two methods are called in the SpaceWars constructor to “load” the data into a SpaceWars object. Creating and storing the data in Appendix A should be done only in these methods. (To check whether your code works use GameUI options 3 & 7).
Your basic system should provide the functionality specified in the SWAT interface, by providing implementation for the methods in the SpaceWars class which currently exist only as “stubs”.
You MUST NOT change the interface SWAT.
ONLY methods specified in SWAT interface should be public in SpaceWars. However, you can provide private methods in SpaceWars to improve readability & maintainability, reduce duplication or perform well-defined tasks
Your design should include appropriate supplier classes to handle the detailed implementation of the system. You are reminded that classes should not provide output directly to the Terminal window. Two enum classes ForceState and FightType have been provided. You are not required to use these classes, but not using them may cause delays. Your system should also include some appropriate robustness checks.
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