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Unity - Infrastructure for VR development

Background:

There was a time when stories were told by story tellers to small audiences. They could have been interrupted, with questions asked by the audience, to provide a better understanding to the listeners. However, they were primarily linear experiences.

Books are often better than story tellers, even though they are linear. Readers do not have the ability to ask the author for more details. However, books provide the reader the ability to read at their cadence of understanding and imagination. They do rely on the imagination of the reader to make the story come to life.

For this reason, it is "not easy" to learn most things from a book without an instructor. It also explains why I am struggling to explain this. A hyperlinked book or the web is often better as it can take the reader into more detail about the topic.

Silent movies made a significant change to story telling, by reducing the reliance on human imagination and displaying a view that is closer to reality. The technology did this, by tricking the mind into seeing motion by the quick replacement of images [30 times a second]. Movies, made it possible to see the world "in motion".

"Talkies", or movies with sound expanded our ability to believe. They are often real enough to appeal to our emotions [sadness, fear, funny]. Books, story tellers, preachers etc. can do the same, but only the really good ones. They also require more time to engage our belief.

Rides in amusement parks, make us believe as well. In a 3 minute ride one can be convinced more quickly than a one hour movie. Rides can excite, scare, thrill etc. They appeal to more of our senses. Movies are typically limited to visual and audio. Rides can often include motion [perception of speed], smell and sometimes touch [often with temperature and humidity].

As more of our senses are engaged our brains tend to accept the environment being closer to reality. Standing close to the edge of the platform, as a train moves by, can lead to the perception of the train standing still and the observer moving. The sight, sound and vibration from the train confuses the brain.

All this tricks the brain into believing.

VR adds another dimension to this. It provides the user the ability to drive the interaction with the reality.

This enhances their sense of presence. Pilots practicing in a flight simulator often believe they are flying a real airplane.

Their actions, produce a reaction. The simulator tilts when they move the joy stick. The altimeter changes etc.

We remember actual experiences better than those that have been relayed to us.

Our first step with VR is to provide users with a sense of presence in the VR space.

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Project description:

Objectives:

Provide users with a "real" and "immersive" experience in VR.

Use VR experiences to provide training on patient interactions and patient care.

Step 1:Locate the following assets as open source or purchase

Desks

Chairs

Ball

Realistic avatars to represent different people

- Sick adult [this might be difficult

- Normal Adult

- Young child

- Older child

Step 2: If assets are unavailable, develop them

Step 3: Develop Interaction of person recognizing avatar of themselves in the mirror [Mirror image responds to their motion].

This is to provide a sense of presence to the user. When they move, their image moves.

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Step 4: Develop experience to demonstrate the progression on a disease.

ทักษะ: Unity 3D

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cr4y

This is latest VR project with avatars we have done: [url removed, login to view] . I believe it clearly shows that we can do avatars and VR environment. What you have described sounds really engaging and interesting. เพิ่มเติม

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kishorberde

Hello, My name is Kishor S. Berde. I am a professional Unity VR developer. I have 3 years experience in developing games, Virtual Reality / Augmented Reality, simulations, web apps in Unity. You can find my name เพิ่มเติม

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KESHAVINFOTECH

Hi Thanks for your valuable time. :-) Just reply with 'Yes' and We will come up with a. Detail project plan with our comments/queries. b. Best-feasible-real COST & TIMELINE Latest Game Projects : http://g เพิ่มเติม

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itIndia2

Hi, Thank you for sharing the information. I have reviewed your requirement and I will be able to develop it. We have developed few demos for our clients which I would like to share it with you. Can you please share y เพิ่มเติม

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reyyaricha

Hi This is Richa Reyya and I run a small India-based 2D designing, drafting and 3D visualization company and we specialize in producing high quality 3D architectural renders and illustrations. We are also ava เพิ่มเติม

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arkdotnetec12

Dear Sir, We specialize in 3D ANIMATION MODELING AND REALISTIC RENDERING AND ALSO UNITY 3D DEVELOPMENT We are dynamic and energetic group of professionals. We value our customers and are committed to delivering hi เพิ่มเติม

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IvanWOW

I will be grateful for the pleasure of serving you!j we will help you with this project [url removed, login to view] please check our portfolio there. You just need to write to us, we will reply to you in a few mi เพิ่มเติม

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fhwszsqnlv

Hope you are doing great! I am approaching you in an attempt to initiate a discussion between you and Gropse IT Solutions . I would be interested in discussing the projects with you . Please let me know a conven เพิ่มเติม

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phonedroidapps

Greetings, WE WILL DO THIS WORK AS PER YOUR REQUIREMENT AND EXPECTATIONS. With the experience of over 1600+ web development projects including ANDROID , iOS , WEBSITES , WEB APPLICATIONS AND SOFTWARES we are the fa เพิ่มเติม

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