Need something was written about a tech in Unity3D I need written better for me $50

ปิด โพสต์แล้ว 6 ปีที่ผ่านมา ชำระเงินเมื่อจัดส่ง
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This is what was written, and then I will attach a photo of the App it is being used in. The problem is I don''t understand it and it's not written well. I need it written with a little more depth to understand the terminology. For example try explain it a little better, even though I know it's impossible to explain to a layman.

Attached also are the three diagrams were used to explain the tech. And then below here is written the text. I will pay $50 for the help thanks.

Problem is that I don't understand it and won't but i need to write it better so that is more accessible to understand.

You can fill it out. I need it done in next 3 hours.

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As we discussed Each mug outer part duplicated into another part. One is Outer Projection and another is Outerter UV. Outerter UV mesh of the mug not visible in main camera, it’s just used for unwrapping purpose. Outerter UV of each mug placed into separate layer like 0 Layer.

- So, single Layer contains only interconnected components like layer have projector, OuterterUV mesh (cup number 0), cameraUV0.

- projector connected with Unwrap Shader and effecting only OuterterUV0 mug part. where cameraUV capture projector.

- camera only render assigned layer with Culling Mask, and only generate single texture in target texture option.

-Example Culling Mask and connected Target Texture.

- For each output, Render Textures, there is Thumbnails place holder called Raw Image components.

- once user click on save button, Maps connected thumbnails saved on external folder and converted to png files.

How mug projection implemented.

- A mug part (called Outer Projection) that will have affected with projection on layer projection.

- Another conventional projector that project materials on all cups placed on default layer.

- Projector project texture on all cups with the help of Projector shader.

- As main common projector only affects projection layer, so all parts of mugs (like Autoprojection, OuterProjection1, etc.) used for projection visualization

Primary viewing camera

- This camera only used for user display, main for visualization of projection projector allows projecting a Material onto all objects that intersect its frustum.

- The material must have the special type of shader for projection effect work correctly.

Render Textures

- These are unique types of textures that are created and updated at runtime. For capturing these textures, we need to connect the camera. These can directly connect with materials or raw components.

Layers

- These are most commonly used by Cameras to render only a part of the scene. So, we can ignore other mugs only to provide special mug.

- Using the camera culling mask, we can selectively make objects which are in one particular layer.

Shaders

- Projector Multiply: used for visualization purpose, Projecting Texture on mugs with the projector. So, that main camera can display projection in real-time.

- Projector unwrap: Projecting, unwrapping and showing on screen for capture from the corresponding camera.

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Unity 3D

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PeraDll

hi Im Petar game developer from Serbia with 3 years experieNce in Unity so I can help you with explanations

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artchel

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