Senior Developer, now Audio Programmer in the games industry, with a bunch of side projects, such as Kobo Deluxe (an XKobo port), EEL (a scripting engine for realtime applications), and Audiality 2 (a modular audio engine with sub-sample accurate scripting). Also have a solid grip on music and audio from the creative perspective, with some proficiency in composition, arrangement, mixing, mastering, vocals, and a few instruments.