Hungry Goblin
by
ANedrehagen
3D-art/Creature Zbrush, 3ds Max and Photoshop This is a character/creature piece I made for a 3d-compo. Basemesh and scene created in 3ds max, Zbrush for high detail svulpting and BPR render, texturing and compositing in photoshop.
About Me
Currently I am pursuing a Bachelor's degree in Virtual Art and Design at Hedmark University College. My primary focus is 3D art for games and movies. I do 3d modeling, digital sculpting and texturing. I also do some digital painting, graphic/web design and photography. My goal is to land a job in the games/movies industry some day.
$ 30 USD/hr
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