Screenshots from my game 'Shine'
Technologies utilized and features: - Box2D physics - 827 classes of ActionScript 3.0 code - Flash swc libraries - All graphics made by me - Frame rate selection (In real time. 30fps/60fps) - 10 unlockable levels - 2D and 3D background (parallax starfield) - Shared Objects - Debbuger (own and MonsterDebugger integration) - Own collision detection (besides from the one in B2D) - Physics engine customization (lasers, ray casting, custom properties) - Multilanguage - Explosions (visual and physics effects) - Particles - Pixel blitting - Advanced preloading (the game is 10mb and starts when 4mb are loaded) - Model View Controller structure - State machine - Quick save and quick load If you wish to try it, send me a PM and I will create a fan account for you.
About Me
Hi! I specialize in the creation of entire video games for web, mobile and desktop, using mainly Adobe Flash, Photoshop and FlashDevelop. The development of my games are financed by earnings from previous games, as well as freelance jobs I take every once in a while. I'm happy to say that I love what I do, and I'm always in the lookout for the best technologies and techniques.
$ 15 USD/hr
NEW FREELANCER!