Capture the flag multiplayer game built in Unity.

ปิด โพสต์แล้ว 6 ปีที่ผ่านมา ชำระเงินเมื่อจัดส่ง
ปิด

Summary:

Two teams of three players square off in a simple arena in which each team has a goal. The object is to take the flag in the centre of the court and put it in the other team’s goal zone.

This game will be online multiplayer primarily.

In match features:

- Scoring a goal earns one point and ends the round.

- Each match is 10 minute regulation time in length, with a sudden death overtime if the game is tied at that point.

- Each player has a the ability to use a "Power punch", range: 4.5 meters, which can propel enemies backwards after a long range hit, direct hits (1 meter) cause instant death to an enemy.

- Dead players respawn in three seconds at their own goal.

- The flag carrier has a, 150% speed, 150% damage resistance.

- Flag carrier can no longer "Power punch" but can use the flag to hit enemies within a 1 meter range, a hit inflicts 50% damage to enemy.

- Friendly players can hurt each other, making use of the radar encouraged.

- Players health recharges over time, it takes 6 seconds from 1% health to fully recharge.

- Players will be allowed to jump.

- The match takes place on an open rectangular court.

- After a goal is scored all players respawn at their respective goals and the flag returns to the centre of the court.

- Score counter at the top of the screen

- Radar so player have awareness of others around them

- Player health bar

Play options:

- Include a competitive ranked online mode, where players compete in various tiered ranks within game seasons, with victories or losses raising or lowering a player's rank, respectively.

- When looking for an online match players play against those of as close a rank as possible.

- Team kills will result in an extra loss in rank.

- Players may vote to kick another player.

- Player leader boards for most goals scored, most take downs (enemy player kills), win percentage.

- Personal stats for players tracking wins and losses, goals scored, and take downs (enemy player kills).

- Include a single-player "season" mode, with the player competing with computer-controlled players.

- Players can search for other users and group up with them so that they can play together, max group size 3 players so they may be on the same team.

- Players can customise their characters with different armours, head, chest, left and right arm and leg. New armour will be unlocked based on achievements or DLC purchase.

Development outline:

Phase 1:

All features under the, In match features heading, implemented so one player can start a match and test.

Phase 2:

Implement multiplayer option with a simple lobby system and allow a two player minimum for a match so that this can be tested online. However if implementing AI team mates and opposition is easier this will be done first.

Phase 3:

Depending on option chosen in Phase 2 AI or simple multiplayer will be implemented.

Phase 4:

Develop match making and based on the player rank system.

Phase 5:

Other phases to be decided.

ออกแบบเกม การพัฒนาเกม Unity 3D

หมายเลขโปรเจค: #14553034

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